bosswither
Author: jstmemage
Created: 2014-01-02T10:56:58-0500
Edited: 2014-01-02T10:56:58-0500
Denizen Version: 0.8
Views: 4
Downloads: 848
Likes: 0
Description: this is a really bad version of a walk on location script, It makes noise for a minute and causes status effects, then mobs spawn in the area followed by a wither. Good Start just need to finish
'bosswither':
type: world
events:
on walked over Blind:
- if !<flag.p:cooldown> runtask BlindAction queue
else queue clear
'BlindAction':
type: task
script:
- ^if <flag.p:cooldown> queue clear
- flag cooldown duration:300
- cast blindness duration:15 power:1
- playsound location:<player.location> sound:BREATH volume:1 pitch:1
- wait 1
- playsound location:<player.location> sound:BREATH volume:1 pitch:0
- wait 1
- playsound location:<player.location> sound:BREATH volume:1 pitch:1
- wait 1
- playsound location:<player.location> sound:BREATH volume:1 pitch:0
- narrate "<&c><&l>You have become very afraid.."
- wait 10
- EXECUTE AS_OP "spawnmob zombie 5 1764,65,1045"
- playsound location:<player.location> sound:BREATH volume:1 pitch:1
- wait 1
- playsound location:<player.location> sound:BREATH volume:1 pitch:0
- wait 1
- playsound location:<player.location> sound:BREATH volume:1 pitch:1
- wait 1
- playsound location:<player.location> sound:BREATH volume:1 pitch:0
- wait 1
- playsound location:<player.location> sound:BREATH volume:1 pitch:1
- wait 1
- playsound location:<player.location> sound:BREATH volume:1 pitch:0
- wait 1
- playsound location:<player.location> sound:BREATH volume:1 pitch:1
- wait 1
- playsound location:<player.location> sound:BREATH volume:1 pitch:0
- EXECUTE AS_OP "spawnmob spider 3 1764,65,1045"
- playsound location:<player.location> sound:BREATH volume:1 pitch:1
- wait 1
- playsound location:<player.location> sound:BREATH volume:1 pitch:0
- wait 1
- playsound location:<player.location> sound:BREATH volume:1 pitch:1
- wait 1
- playsound location:<player.location> sound:BREATH volume:1 pitch:0
- wait 1
- playsound location:<player.location> sound:BREATH volume:1 pitch:1
- wait 1
- playsound location:<player.location> sound:BREATH volume:1 pitch:0
- wait 1
- playsound location:<player.location> sound:BREATH volume:1 pitch:1
- wait 1
- playsound location:<player.location> sound:BREATH volume:1 pitch:0
- wait 1
- playsound location:<player.location> sound:BREATH volume:1 pitch:1
- wait 1
- playsound location:<player.location> sound:BREATH volume:1 pitch:0
- wait 1
- playsound location:<player.location> sound:BREATH volume:1 pitch:1
- wait 1
- playsound location:<player.location> sound:BREATH volume:1 pitch:0
- wait 1
- playsound location:<player.location> sound:BREATH volume:1 pitch:1
- wait 1
- playsound location:<player.location> sound:BREATH volume:1 pitch:0
- wait 1
- narrate "<&c><&l>Your terror mounts.."
- wait 3
- playsound location:<player.location> sound:FUSE volume:1 pitch:1
- EXECUTE AS_OP "spawnmob wither 1 1764,65,1045"