bosswither


Author: jstmemage
Created: 2014-01-02T10:56:58-0500
Edited: 2014-01-02T10:56:58-0500
Denizen Version: 0.8
Views: 4
Downloads: 848
Likes: 0


WGET
Description: this is a really bad version of a walk on location script, It makes noise for a minute and causes status effects, then mobs spawn in the area followed by a wither. Good Start just need to finish

'bosswither':
  type: world
  events:  
    on walked over Blind:
    - if !<flag.p:cooldown> runtask BlindAction queue
      else queue clear
'BlindAction':
    type: task
    script:
    - ^if <flag.p:cooldown> queue clear
    - flag cooldown duration:300
    - cast blindness duration:15 power:1
    - playsound location:<player.location> sound:BREATH volume:1 pitch:1
    - wait 1
    - playsound location:<player.location> sound:BREATH volume:1 pitch:0
    - wait 1
    - playsound location:<player.location> sound:BREATH volume:1 pitch:1
    - wait 1
    - playsound location:<player.location> sound:BREATH volume:1 pitch:0
    - narrate "<&c><&l>You have become very afraid.."
    - wait 10
    - EXECUTE AS_OP "spawnmob zombie 5 1764,65,1045"
    - playsound location:<player.location> sound:BREATH volume:1 pitch:1
    - wait 1
    - playsound location:<player.location> sound:BREATH volume:1 pitch:0
    - wait 1
    - playsound location:<player.location> sound:BREATH volume:1 pitch:1
    - wait 1
    - playsound location:<player.location> sound:BREATH volume:1 pitch:0
    - wait 1
    - playsound location:<player.location> sound:BREATH volume:1 pitch:1
    - wait 1
    - playsound location:<player.location> sound:BREATH volume:1 pitch:0
    - wait 1
    - playsound location:<player.location> sound:BREATH volume:1 pitch:1
    - wait 1
    - playsound location:<player.location> sound:BREATH volume:1 pitch:0
    - EXECUTE AS_OP "spawnmob spider 3 1764,65,1045"
    - playsound location:<player.location> sound:BREATH volume:1 pitch:1
    - wait 1
    - playsound location:<player.location> sound:BREATH volume:1 pitch:0
    - wait 1
    - playsound location:<player.location> sound:BREATH volume:1 pitch:1
    - wait 1
    - playsound location:<player.location> sound:BREATH volume:1 pitch:0
    - wait 1
    - playsound location:<player.location> sound:BREATH volume:1 pitch:1
    - wait 1
    - playsound location:<player.location> sound:BREATH volume:1 pitch:0
    - wait 1
    - playsound location:<player.location> sound:BREATH volume:1 pitch:1
    - wait 1
    - playsound location:<player.location> sound:BREATH volume:1 pitch:0
    - wait 1
    - playsound location:<player.location> sound:BREATH volume:1 pitch:1
    - wait 1
    - playsound location:<player.location> sound:BREATH volume:1 pitch:0
    - wait 1
    - playsound location:<player.location> sound:BREATH volume:1 pitch:1
    - wait 1
    - playsound location:<player.location> sound:BREATH volume:1 pitch:0
    - wait 1
    - playsound location:<player.location> sound:BREATH volume:1 pitch:1
    - wait 1
    - playsound location:<player.location> sound:BREATH volume:1 pitch:0
    - wait 1
    - narrate "<&c><&l>Your terror mounts.."
    - wait 3
    - playsound location:<player.location> sound:FUSE volume:1 pitch:1
    - EXECUTE AS_OP "spawnmob wither 1 1764,65,1045"




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