I want comments! Rip it apart! What have i done absolutely wrong? What have i done absolutely right?
Has this script helped you in any way? Did you try to use it and it just didn't work?
Thumbs Up are nice too!
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################################################################################# ## M o b S p a w n L i m i t M a n a g e r ## ## Author: |Anthony| ## Version: 0.1 ## dScript Version: 0.9.4-b1518 ## ## ## A system for controlling how many mobs are able to spawn per chunk in each ## world. Will autogenerate the default config file on first run. Read the help ## file in game with /mslimit ## ## Permission: denizen.mslimit ## ## Features a dynamic command handler. Command arguments can be supplied in any ## order. Syntax checking and error handeling included. ## ## Example: Set the ambient mob type limit to 3 in the world named World ## /mslimit -s -w World -t ambient -l 3 ## #################################################################################
'MobSpawnManager_Configurations':
type: task
debug: false
script:
- narrate "HEY! Why does monkeybot give me a warning if I don<&sq>t have a script subscript path!?!"# These are the default values. You can edit them... but it's all# configurable from in game so why bother.
ambient: 5
animal: 15
monster: 30
water_animal: 2################################################################################## This is the meat and potatos of this script. You really shouldn't touch # ANYTHING beyond this point unless you really know wtf you're doing!#
'MobSpawnManagerTasks':
type: task
debug: false
script:
- narrate "HEY! Why does monkeybot give me a warning if I don<&sq>t have a script subscript path!?!"
config:
- define readID 'MobSpawnManager'
- define basePath '<def[readID]>_Configurations'
- define scriptPath '<script.relative_filename>'
- yaml 'load:<def[scriptPath]>' 'id:<def[basePath]>'
- define keylist '<yaml[<def[basePath]>].list_keys[<def[basePath]>].exclude[type|debug|script]>'
- announce to_console "MobSpawnManager<&co> Generating default config file..."
- yaml create 'id:%readID%'
- foreach <server.list_worlds> {
- define world <def[value]>
- announce to_console "MobSpawnManager<&co> Found world <def[world].name>"
- foreach %keylist% {
- define key %value%
- define entry '<yaml[%basePath%].read[%basePath%.%key%]>'
- yaml 'write:%readID%.<def[world].name.to_lowercase>.<def[key].to_lowercase>' 'value:%entry%' 'id:%readID%'
- adjust <def[world].as_world> %key%_spawn_limit:%entry%}}
- yaml 'savefile:%readID%/config.yml' 'id:%readID%'
- yaml unload 'id:%readID%'
- announce to_console "MobSpawnManager<&co> Done!"
- yaml unload 'id:%basePath%'
load:
- announce to_console "MobSpawnManager<&co> Loading config file..."
- define readID 'MobSpawnManager'
- yaml 'load:%readID%/config.yml' 'id:%readID%'
- define worlds '<yaml[%readID%].list_keys[%readID%]>'
- foreach %worlds% {
- define world %value%
- define types '<yaml[%readID%].list_keys[%readID%.%world%]>'
- foreach %types% {
- define type %value%
- define limit '<yaml[%readID%].read[%readID%.%world%.%type%]>'
- adjust <def[world].as_world> %type%_spawn_limit:<def[limit]>}}
- announce to_console "MobSpawnManager<&co> Done!"
set:
- define worlds <server.list_worlds>
- if %world% != null {
- if !<def[worlds].contains[<def[world].as_world>]> {
- narrate "<&4><&l>ERROR<&co><&r> <&a><def[world]> <&b>does not exist"
- queue stop
}}
else {
- narrate "<&4><&l>ERROR<&co><&r> <&b>Must specify a world"
- narrate format:CmdSynFormat "/mslimit -w \<<\>world\<>\>"
- queue stop
}
- define types 'ambient|animal|monster|water_animal'
- if %type% != null {
- if !<def[types].as_list.contains[<def[type]>]> {
- narrate "<&4><&l>ERROR<&co><&r> <&a><def[type]> <&b>is not a valid type"
- queue stop
}}
else {
- narrate "<&4><&l>ERROR<&co><&r> <&b>Must specify a type"
- narrate format:CmdSynFormat "/mslimit -t \<<\>type\<>\>"
- queue stop
}
- if %limit% != null {
- if !<def[limit].is[matches].to[integer]> {
- narrate "<&4><&l>ERROR<&co><&r> <&a><def[limit]> <&b>is not a valid number"
- queue stop
}
- define limit <def[limit].abs.as_int>
}
else {
- narrate "<&4><&l>ERROR<&co><&r> <&b>Must specify a limit"
- narrate format:CmdSynFormat "/mslimit -l \<<\>limit\<>\>"
- queue stop
}
- define readID 'MobSpawnManager'
- yaml 'load:%readID%/config.yml' 'id:%readID%'
- yaml 'write:%readID%.<def[world].to_lowercase>.<def[type].to_lowercase>' 'value:%limit%' 'id:%readID%'
- adjust <def[world].as_world> %type%_spawn_limit:<def[limit]>
- yaml 'savefile:%readID%/config.yml' 'id:%readID%'
- yaml unload 'id:%readID%'
- narrate "<&b><def[type].to_titlecase> <&a>Spawn Limit set to <&b>%limit%<&a> for <&a><def[world].as_world.name><&b>."
list:
- define worlds <server.list_worlds>
- if %world% != null {
- if !<def[worlds].contains[<def[world].as_world>]> {
- narrate "<&4><&l>ERROR<&co><&r> <&a><def[world]> <&b>does not exist"
- queue stop
}
- define worlds <def[world].as_world>
}
- define types 'ambient|animal|monster|water_animal'
- if %type% != null {
- if !<def[types].as_list.contains[<def[type]>]> {
- narrate "<&4><&l>ERROR<&co><&r> <&a><def[type]> <&b>is not a valid type"
- queue stop
}
- define types <def[type]>
}
- foreach <def[worlds].as_list> {
- define world %value%
- narrate ""
- narrate "<&e><&l><def[world].name><&r><&6> Spawn Limits"
- foreach <def[types].as_list> {
- narrate "<&sp><&sp><&sp><&b><def[value].to_titlecase><&co> <&a><def[world].<def[value]>_spawn_limit>"}}
- narrate ""
help:
- narrate ""
- narrate "<&b>========== <&a>MobSpawnLimit Help <&b>=========="
- narrate ""
- narrate "A system for controlling how many mobs are able to spawn per chunk in each world."
- narrate ""
- narrate ""
- narrate "<&b>Setting Limits"
- narrate "<&sp>Sets the mobspawn limit. Must specify a valid world, type, and number"
- narrate "<&sp><&sp><&sp><&e>/mslimit -s"
- narrate "<&sp><&sp><&sp><&e>/mslimit --set"
- narrate ""
- narrate "<&b>Listing Limits"
- narrate "<&sp>Shows a list of current limits. Can be filtered by world and/or type"
- narrate "<&sp><&sp><&sp><&e>/mslimit -ls"
- narrate "<&sp><&sp><&sp><&e>/mslimit --list"
- narrate ""
- narrate "<&b>Options"
- narrate "<&sp><&a>World"
- narrate "<&sp><&sp><&sp><&e>-w \<worldname\>"
- narrate "<&sp><&a>Type"
- narrate "<&sp><&sp><&sp><&e>-t \<type\>"
- narrate "<&sp><&sp><&sp>Valid types<&co> <&a>ambient animal monster water_animal"
- narrate "<&sp><&a>Limit"
- narrate "<&sp><&sp><&sp><&e>-l \<limit\>"
- narrate "<&sp><&a>Reset<&f> - Reset all worlds to default limits"
- narrate "<&sp><&sp><&sp><&e>--reset"
- narrate "<&sp><&a>Reload<&f> - Reloads the config file"
- narrate "<&sp><&sp><&sp><&e>--reload"
- narrate ""
- narrate format:CmdSynFormat "/mslimit <&6>\<<\><&e>--set / -s<&6>\<>\>\<&lb\><&e>-w worldname -t type -l limit<&6>\<&rb\>"
- narrate format:CmdSynFormat "/mslimit <&6>\<<\><&e>--list / -ls<&6>\<>\>\<<\><&e>-w worldname -t type -l limit<&6>\<>\>"
- narrate ""################################################################################## Handles the commands and server start#
'MobSpawnManagerEvents':
type: world
debug: true
events:
on mslimit command:
# The command handler. Accepts the command and passes the info to the task scripts
- if !<player.has_permission[denizen.mslimit]> queue stop
- determine passively fulfilled
- define reset '<c.args.contains[--reset] || false>'
- define reload '<c.args.contains[--reload] || false>'
- define list '<tern[<context.args.contains[-ls]>]:true||<tern[<context.args.contains[--list]>]:true||false>>'
- define set '<tern[<context.args.contains[-s]>]:true||<tern[<context.args.contains[--set]>]:true||false>>'
- define world '<tern[<c.args.find[-w].is[MORE].than[0]>]:<c.args.get[<c.args.find[-w].add[1].as_int>].escaped> || null>'
- define type '<tern[<c.args.find[-t].is[MORE].than[0]>]:<c.args.get[<c.args.find[-t].add[1].as_int>].escaped> || null>'
- define limit '<tern[<c.args.find[-l].is[MORE].than[0]>]:<c.args.get[<c.args.find[-l].add[1].as_int>].escaped> || null>'
- if %list% == true {
- inject s@MobSpawnManagerTasks p:list
- queue stop
}
- if %set% == true {
- inject s@MobSpawnManagerTasks p:set
- queue stop
}
- if %reset% == true {
- inject s@MobSpawnManagerTasks p:config
- queue stop
}
- if %reload% == true {
- inject s@MobSpawnManagerTasks p:load
- queue stop
}
- if <context.args.is_empty> {
- inject s@MobSpawnManagerTasks p:help
- queue stop
}
- inject s@MobSpawnManagerTasks p:help
on server start:
# Checks if the config file exists on server start and reads or generates it.
- define readID 'MobSpawnManager'
- if <server.has_file[%readID%/config.yml]> {
- run s@MobSpawnManagerTasks p:load delay:2s
}
else {
- run s@MobSpawnManagerTasks p:config delay:2s
}
The script repo was derping on < > tags, but it's fixed now. So this script is copy-paste drop in ready. Enjoy!