bullmount


Author: calico-kid
Created: 2014-02-04T20:22:10-0500
Edited: 2014-02-04T21:45:56-0500
Denizen Version: 1442
Views: 12
Downloads: 851
Likes: 1


WGET
Description: ever wanted to send people flying while riding a bull? now you can with the bullmount!
just flag yourself bullmount using ingame /ex flag bullmount and summun your bull by typing "summon_bull"

"bullmount":
  type: world
  debug: false
  events:
    on player chats:
    - if <context.message.contains[summon_bull]> == true && <player.flag[bullmount]> == true {
      - execute as_server "npc create bullwinkle --type cow --trait controllable --at '<player.location.add[3,70,0].formatted.citizens>'"
      - execute as_server "npc assign --set bullwinkle"
      - execute as_server "npc owner <player.name>"
      - determine cancelled
"bullwinkle":
  type: assignment
  debug: false
  interact scripts:
  - 1 bullwinkle_despawn
  actions:
    on assignment:
    - flag npc rider:->:<player>
    - flag npc mobprox_range:5
    - flag npc mobprox_timer:1
    - trait mobprox
    - flag player mount:->:<npc.id>
    - trigger name:click state:true 
    - trigger name:chat state:true
    - trigger name:proximity state:true 
    on mob move proximity:
    - define found <npc.location.find.living_entities.within[2].exclude[<npc.flag[rider]>].exclude[<npc>].get[1]>
    - if <npc.location.facing[%found%].degrees[40]> && <npc.velocity.vector_length> > 0.1 && <%found%.size> > 0 {
      - shoot %found% destination:<npc.location.add[<npc.location.direction.vector.mul[200]>]> height:35
      }
"bullwinkle_despawn":
  type: interact
  debug: false
  steps:
    "1":
      proximity trigger:
        exit:
          script:
          - ^if <player> == <npc.owner> { 
            - ^flag player mount:<-:<npc.id>
            - flag npc rider:<-:<player>
            - fly <npc> origin:<npc.location> destination:<player.location.add[3,300,0]> speed:1.0
            - wait 10
            - remove <npc>
            }




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