"stablemaster":
type: assignment
interact scripts:
- 1 stable
actions:
on assignment:
- trigger name:click state:true
- trigger name:chat state:true
- trigger name:proximity state:true
'stable':
type: interact
steps:
1:
proximity trigger:
entry:
script:
- chat "Hello my name is Amy welcome to my stables."
- if <player.flag[stabledooropen]> == true {
- switch state:off location:<npc.anchor[stables]>
}
exit:
script:
- chat "thank you for stopping in!"
- if <player.flag[stabledooropen]> == true {
- switch state:on location:<npc.anchor[stables]>
}
click trigger:
script:
- chat "if you need /help/ with anything just say so."
chat trigger:
'sales':
trigger: I would like to /sell/ some items.
script:
- chat "Great we buy /wheat/ /string/ /slime/ and /leather/"
- wait 1
- chat "What would you be interested in selling today?"
'help':
trigger: /help/
script:
- chat "You can check /prices/, /buy/, and /sell/, items or /rent/ a stable from us"
'rent':
trigger: /rent/
script:
- if <player.flag[stabledooropen]> == true {
- chat "would you like to check out now?"
- wait 1
- zap 17
}
else {
- chat "our stables rent for 10 coins per day"
- wait 2
- chat "would you be interested in renting a stable today?"
- wait 1
- zap 16
}
'buy':
trigger: i would like to /buy/ some stuff.
script:
- zap 2 duration:60
- chat "we sell /horses/ /hay/ /carrots/ /leads/ and /saddles/"
'prices':
trigger: I would like to see your /prices/ please.
script:
- chat "Our horses are 1000 coins"
- chat "Hay is 25 coins per bale."
- chat "Carrots are 2 coins each"
- chat "Leads are 5 coins a piece"
- chat "saddles are 100 coins a piece"
'string':
trigger: I would like to sell some /string/
script:
- if <flag.p:npcstringamy> == true {
- define price <m:<player.flag[npcstringamy_currentprice]>
- narrate '<&a>Currently we are buying string for %price% coins a piece<&f>'
- wait 1
- chat "Is that price acceptable to you?"
- flag player npcstringamy_currentitem:287
}
else {
- flag player npcstringamy_currentitem:287
- flag player npcstringamy_currentprice:<util.random.int[1].to[2]> duration:3600
- flag npcstringamy duration:3600
- define price <m:<player.flag[npcstringamy_currentprice]>
- narrate '<&a>Currently we are buying string for %price% coins a piece<&f>'
- wait 1
- chat "Is that price acceptable to you?"
}
- zap 9
'wheat':
trigger: i would like to sell some /wheat/
script:
- if <flag.p:npcwheatamy> == true {
- define price <m:<player.flag[npcwheatamy_currentprice]>
- narrate '<&a>Currently we are buying wheat for %price% coins a piece<&f>'
- wait 1
- chat "Is that price acceptable to you?"
- flag player npcwheatamy_currentitem:296
}
else {
- flag player npcwheatamy_currentitem:296
- flag player npcwheatamy_currentprice:<util.random.int[1].to[3]> duration:3600
- flag npcwheatamy duration:3600
- define price <m:<player.flag[npcwheatamy_currentprice]>
- narrate '<&a>Currently we are buying wheat for %price% coins a piece<&f>'
- wait 1
- chat "Is that price acceptable to you?"
}
- zap 4
'slime':
trigger: I would like to sell some /slime/
script:
- if <flag.p:npcslimeamy> == true {
- define price <m:<player.flag[npcslimeamy_currentprice]>
- narrate '<&a>Currently we are buying slime for %price% coins a piece<&f>'
- wait 1
- chat "Is that price acceptable to you?"
- flag player npcslimeamy_currentitem:341
}
else {
- flag player npcslimeamy_currentitem:341
- flag player npcslimeamy_currentprice:<util.random.int[1].to[5]> duration:3600
- flag npcslimeamy duration:3600
- define price <m:<player.flag[npcslimeamy_currentprice]>
- narrate '<&a>Currently we are buying slime for %price% coins a piece<&f>'
- wait 1
- chat "Is that price acceptable to you?"
}
- zap 10
'leather':
trigger: I would like to sell some /leather/
script:
- if <flag.p:npcleatheramy> == true {
- define price <m:<player.flag[npcleatheramy_currentprice]>
- narrate '<&a>Currently we are buying leather for %price% coins a piece<&f>'
- wait 1
- chat "Is that price acceptable to you?"
- flag player npcleatheramy_currentitem:334
}
else {
- flag player npcleatheramy_currentitem:334
- flag player npcleatheramy_currentprice:<util.random.int[5].to[15]> duration:3600
- flag npcleatheramy duration:3600
- define price <m:<player.flag[npcleatheramy_currentprice]>
- narrate '<&a>Currently we are buying leather for %price% coins a piece<&f>'
- wait 1
- chat "Is that price acceptable to you?"
}
- zap 11
2:
chat trigger:
'horse':
trigger: I would like to buy a /horse/ please
script:
- zap 1
- if <player.money> >= 1000 {
- take money qty:1000
- narrate '1000 coints have been removed from you'
- give 383,100 qty:1
}
else {
- chat "i am sorry you dont have enough coins"
}
'saddle':
trigger: I would like to buy a /saddle/ please
script:
- zap 3 duration:30
- chat "how many saddles would you like to buy?"
- flag player npcsaddle_currentprice:100
- flag player npcsaddle_currentitem:329
'carrots':
trigger: I would like to buy some /carrots/ please
script:
- zap 6 duration:30
- chat "how many carrots would you like to buy?"
- flag player npccarrots_currentprice:2
- flag player npccarrots_currentitem:391
'hay':
trigger: I would like to buy some /hay/ please
script:
- zap 7 duration:30
- chat "how much hay would you like to buy?"
- flag player npchay_currentprice:25
- flag player npchay_currentitem:170
'lead':
trigger: can i please get a /lead/
script:
- zap 8 duration:30
- chat "how many leads would you like to buy?"
- flag player npclead_currentprice:5
- flag player npclead_currentitem:420
3:
chat Trigger:
'givingitemsaddle':
trigger: /regex:\d+/
script:
- define price <m:<player.flag[npcsaddle_currentprice]>*<context.message>>
- if <player.money> >= %price% {
- take money qty:%price%
- give <player.flag[npcsaddle_currentitem]> qty:<context.message>>
- narrate '<&a>%price% coins have been removed from you.<&f>'
- chat "thank you come again"
}
else {
- chat "you dont have enought money for that!"
- wait 1
- chat "come back when you have more money"
}
- wait 1
- flag player npcsaddle_currentprice:!
- flag player npcsaddle_currentitem:!
- zap 1
4:
chat trigger:
'yes':
trigger: /yes/
script:
- chat "how much wheat would you like to sell?"
- zap 5
'no':
trigger: /no/
script:
- chat "Ok please check back another time as our prices vary"
- wait 1
- chat "Thank you for your time"
- zap 1
5:
chat trigger:
'selling item':
trigger: /regex:\d+/
script:
- define "price" "<m:<player.flag[npcwheatamy_currentprice]>*<context.message>>"
- if "<player.inventory.contains[<player.flag[npcwheatamy_currentitem]>].qty[<context.message>]>" {
- take item:296 qty:<context.message>
- give money qty:%price%
- narrate '<&a>%price% coins have been given to you<&f>'
}
else {
- chat "you dont have that much wheat with you."
- wait 1
- chat "come back when you have more."
}
- zap 1
6:
chat Trigger:
'givingitemcarrots':
trigger: /regex:\d+/
script:
- define price <m:<player.flag[npccarrots_currentprice]>*<context.message>>
- if <player.money> >= %price% {
- take money qty:%price%
- give <player.flag[npccarrots_currentitem]> qty:<context.message>
- narrate '<&a>%price% coins have been removed from you.<&f>'
- chat "thank you come again"
}
else {
- chat "you dont have enought money for that!"
- wait 1
- chat "come back when you have more money"
}
- wait 1
- flag player npccarrots_currentprice:!
- flag player npccarrots_currentitem:!
- zap 1
8:
chat Trigger:
'givingitemlead':
trigger: /regex:\d+/
script:
- define price <m:<player.flag[npclead_currentprice]>*<context.message>>
- if <player.money> >= %price% {
- take money qty:%price%
- give <player.flag[npclead_currentitem]> qty:<context.message>
- narrate '<&a>%price% coins have been removed from you.<&f>'
- chat "thank you come again"
}
else {
- chat "you dont have enought money for that!"
- wait 1
- chat "come back when you have more money"
}
- wait 1
- flag player npclead_currentprice:!
- flag player npclead_currentitem:!
- zap 1
7:
chat Trigger:
'givingitemhay':
trigger: /regex:\d+/
script:
- define price <m:<player.flag[npchay_currentprice]>*<context.message>>
- if <player.money> >= %price% {
- take money qty:%price%
- give <player.flag[npchay_currentitem]> qty:<context.message>
- narrate '<&a>%price% coins have been removed from you.<&f>'
- chat "thank you come again"
}
else {
- chat "you dont have enought money for that!"
- wait 1
- chat "come back when you have more money"
}
- wait 1
- flag player npchay_currentprice:!
- flag player npchay_currentitem:!
- zap 1
9:
chat trigger:
'yes':
trigger: /yes/
script:
- chat "how much string would you like to sell?"
- zap 13
'no':
trigger: /no/
script:
- chat "Ok please check back another time as our prices vary"
- wait 1
- chat "Thank you for your time"
- zap 1
10:
chat trigger:
'yes':
trigger: /yes/
script:
- chat "how much slime would you like to sell?"
- zap 14
'no':
trigger: /no/
script:
- chat "Ok please check back another time as our prices vary"
- wait 1
- chat "Thank you for your time"
- zap 1
11:
chat trigger:
'yes':
trigger: /yes/
script:
- chat "how much leather would you like to sell?"
- zap 15
'no':
trigger: /no/
script:
- chat "Ok please check back another time as our prices vary"
- wait 1
- chat "Thank you for your time"
- zap 1
13:
chat trigger:
'selling item string':
trigger: /regex:\d+/
script:
- define "price" "<m:<player.flag[npcstringamy_currentprice]>*<context.message>>"
- if "<player.inventory.contains[<player.flag[npcstringamy_currentitem]>].qty[<context.message>]>" {
- take item:287 qty:<context.message>
- give money qty:%price%
- narrate '<&a>%price% coins have been given to you<&f>'
}
else {
- chat "you dont have that much string with you."
- wait 1
- chat "come back when you have more."
}
- zap 1
14:
chat trigger:
'selling item slime':
trigger: /regex:\d+/
script:
- define "price" "<m:<player.flag[npcslimeamy_currentprice]>*<context.message>>"
- if "<player.inventory.contains[<player.flag[npcslimeamy_currentitem]>].qty[<context.message>]>" {
- take item:341 qty:<context.message>
- give money qty:%price%
- narrate '<&a>%price% coins have been given to you<&f>'
}
else {
- chat "you dont have that much slime with you."
- wait 1
- chat "come back when you have more."
}
- zap 1
15:
chat trigger:
'selling item leather':
trigger: /regex:\d+/
script:
- define "price" "<m:<player.flag[npcleatheramy_currentprice]>*<context.message>>"
- if "<player.inventory.contains[<player.flag[npcleatheramy_currentitem]>].qty[<context.message>]>" {
- take item:334 qty:<context.message>
- give money qty:%price%
- narrate '<&a>%price% coins have been given to you<&f>'
}
else {
- chat "you dont have that much leather with you."
- wait 1
- chat "come back when you have more."
}
- zap 1
16:
chat trigger:
'yes':
trigger: /yes/
script:
- chat "Ok let me see what is available"
- chat "ok let me check and see whats available."
- take money qty:10
- if <npc.flag[stable1]> == null {
- flag server players_to_charge:|:<player>
- flag npc stable1:true
- flag player stabledooropen:true
- flag player stable1:true
- sign <npc.anchor[stable1]> wall_sign "[Lock]|<player.name>"
- chat "ok stable 1 is available for you."
- switch state:off location:<npc.anchor[stables]>
- zap 1
}
else if <npc.flag[stable2]> == null {
- flag server players_to_charge:|:<player>
- flag npc stable2:true
- flag player stable2:true
- flag player stabledooropen:true
- sign <npc.anchor[stable2]> wall_sign "[Lock]|<player.name>"
- chat "ok stable 2 is available for you."
- switch state:off location:<npc.anchor[stables]>
- zap 1
}
else if <npc.flag[stable3]> == null {
- flag server players_to_charge:|:<player>
- flag npc stable3:true
- flag player stable3:true
- flag player stabledooropen:true
- sign <npc.anchor[stable3]> wall_sign "[Lock]|<player.name>"
- chat "ok stable 3 is available for you."
- switch state:off location:<npc.anchor[stables]>
- zap 1
}
else if <npc.flag[stable4]> == null {
- flag server players_to_charge:|:<player>
- flag npc stable4:true
- flag player stable4:true
- flag player stabledooropen:true
- sign <npc.anchor[stable4]> wall_sign "[Lock]|<player.name>"
- chat "ok stable 4 is available for you."
- switch state:off location:<npc.anchor[stables]>
- zap 1
}
else if <npc.flag[stable5]> == null {
- flag server players_to_charge:|:<player>
- flag npc stable5:true
- flag player stable5:true
- flag player stabledooropen:true
- sign <npc.anchor[stable5]> wall_sign "[Lock]|<player.name>"
- chat "ok stable 5 is available for you."
- switch state:off location:<npc.anchor[stables]>
- zap 1
}
else if <npc.flag[stable6]> == null {
- flag server players_to_charge:|:<player>
- flag npc stable6:true
- flag player stable6:true
- flag player stabledooropen:true
- sign <npc.anchor[stable6]> wall_sign "[Lock]|<player.name>"
- chat "ok stable 6 is available for you."
- switch state:off location:<npc.anchor[stables]>
- zap 1
}
else if <npc.flag[stable7]> == null {
- flag server players_to_charge:|:<player>
- flag npc stable7:true
- flag player stable7:true
- flag player stabledooropen:true
- sign <npc.anchor[stable7]> wall_sign "[Lock]|<player.name>"
- chat "ok stable 7 is available for you."
- switch state:off location:<npc.anchor[stables]>
- zap 1
}
else if <npc.flag[stable8]> == null {
- flag server players_to_charge:|:<player>
- flag npc stable8:true
- flag player stable8:true
- flag player stabledooropen:true
- sign <npc.anchor[stable8]> wall_sign "[Lock]|<player.name>"
- chat "ok stable 8 is available for you."
- switch state:off location:<npc.anchor[stables]>
- zap 1
}
else {
- chat " I am sorry but our stables appear to be full right now"
}
- zap 1
'no':
trigger: /no/
script:
- chat "ok then is there anything else i can help you with?"
- zap 1
17:
chat trigger:
'yes':
trigger: /yes/
script:
- if <player.flag[stable1]> == true {
- flag server players_to_charge:<server.flag[players_to_charge].aslist.exclude[<player>]>
- flag npc stable1:!
- flag player stabledooropen:!
- flag player stable1:!
- sign <npc.anchor[stable1]> wall_sign "[Lock]|[nobody]"
- chat "ok you have successfully checked out."
- switch state:on location:<npc.anchor[stables]>
- zap 1
}
else if <player.flag[stable2]> == true {
- flag server players_to_charge:<server.flag[players_to_charge].aslist.exclude[<player>]>
- flag npc stable2:!
- flag player stabledooropen:!
- flag player stable2:!
- sign <npc.anchor[stable2]> wall_sign "[Lock]|[nobody]"
- chat "ok you have successfully checked out."
- switch state:on location:<npc.anchor[stables]>
- zap 1
}
else if <player.flag[stable3]> == true {
- flag server players_to_charge:<server.flag[players_to_charge].aslist.exclude[<player>]>
- flag npc stable3:!
- flag player stabledooropen:!
- flag player stable3:!
- sign <npc.anchor[stable3]> wall_sign "[Lock]|[nobody]"
- switch state:on location:<npc.anchor[stables]>
- chat "ok you have successfully checked out."
- zap 1
}
else if <player.flag[stable4]> == true {
- flag server players_to_charge:<server.flag[players_to_charge].aslist.exclude[<player>]>
- flag npc stable4:!
- flag player stabledooropen:!
- flag player stable4:!
- sign <npc.anchor[stable4]> wall_sign "[Lock]|[nobody]"
- switch state:on location:<npc.anchor[stables]>
- chat "ok you have successfully checked out."
- zap 1
}
else if <player.flag[stable5]> == true {
- flag server players_to_charge:<server.flag[players_to_charge].aslist.exclude[<player>]>
- flag npc stable5:!
- flag player stabledooropen:!
- flag player stable5:!
- sign <npc.anchor[stable5]> wall_sign "[Lock]|[nobody]"
- switch state:on location:<npc.anchor[stables]>
- chat "ok you have successfully checked out."
- zap 1
}
else if <player.flag[stable6]> == true {
- flag server players_to_charge:<server.flag[players_to_charge].aslist.exclude[<player>]>
- flag npc stable6:!
- flag player stabledooropen:!
- flag player stable6:!
- sign <npc.anchor[stable6]> wall_sign "[Lock]|[nobody]"
- switch state:on location:<npc.anchor[stables]>
- chat "ok you have successfully checked out."
- zap 1
}
else if <player.flag[stable7]> == true {
- flag server players_to_charge:<server.flag[players_to_charge].aslist.exclude[<player>]>
- flag npc stable7:!
- flag player stabledooropen:!
- flag player stable7:!
- sign <npc.anchor[stable7]> wall_sign "[Lock]|[nobody]"
- switch state:on location:<npc.anchor[stables]>
- chat "ok you have successfully checked out."
- zap 1
}
else if <player.flag[stable8]> == true {
- flag server players_to_charge:<server.flag[players_to_charge].aslist.exclude[<player>]>
- flag npc stable8:!
- flag player stabledooropen:!
- flag player stable8:!
- sign <npc.anchor[stable8]> wall_sign "[Lock]|[nobody]"
- switch state:on location:<npc.anchor[stables]>
- chat "ok you have successfully checked out."
- zap 1
}
'no':
trigger: /no/
script:
- chat "ok then is there anything else i can help you with?"
- zap 1
"daily charge script":
type: world
events:
on time 13 in W@adventure map:
- foreach <server.flag[players_to_charge].aslist> {
- take money qty:10 player:%value%
}