'buy some npcs':
Type: Interact
Requirements:
Mode: All
Steps:
1:
Click Trigger:
Script:
- ENGAGE
- ^LOOK CLOSE DURATION:10
- CHAT "Greetings <PLAYER>, would you like to take a look at some of my wares...?"
- WAIT 1
- CHAT "Here is my inventory for this week:"
- CHAT "1) Sentry"
- CHAT "2) Blacksmith"
- CHAT "3) Trader"
- CHAT "4) Alchemist"
- DISENGAGE
Chat Trigger:
1:
Trigger: /1/ I'd like the sentry...
Script:
- ENGAGE
- CHAT "The seed is strong in this one pal.."
- TAKE MONEY QTY:10
- CHAT "Alright fella, whatcha want to name this scamp?"
- DISENGAGE
- FLAG DENIZEN TYPE:sentry
- ZAP 2 DURATION:15
- FINISH
2:
Trigger: /2/ I need a good smithy...
Script:
- ENGAGE
- CHAT "This one can hit hard.."
- TAKE MONEY QTY:10
- CHAT "Alright fella, whatcha want to name this scamp?"
- DISENGAGE
- FLAG DENIZEN TYPE:blacksmith
- ZAP 2 DURATION:15
- FINISH
3:
Trigger: /3/ I need someone to dish out my goods..
Script:
- ENGAGE
- CHAT "You know what I mean man, this guy will sell it all.."
- TAKE MONEY QTY:10
- CHAT "Alright fella, whatcha want to name this scamp?"
- DISENGAGE
- FLAG DENIZEN TYPE:trader
- ZAP 2 DURATION:15
4:
Trigger: /4/ I need LSD, STAT.
Script:
- ENGAGE
- CHAT "This guy's got you covered buddy..."
- TAKE MONEY QTY:10
- CHAT "Alright fella, whatcha want to name this scamp?"
- DISENGAGE
- FLAG DENIZEN TYPE:alchemist
- ZAP 2 DURATION:15
2:
Chat Trigger:
1:
Trigger: /*/
Script:
- FLAG DENIZEN NAME:<*>
- ENGAGE
- CHAT "Sounds good buddy, his new name will be...<FLAG.D:NAME>"
- CHAT "Gimme a minute to get all this god damned paperwork settled"
- EXECUTE ASNPC 'npc create <FLAG.D:NAME>'
- EXECUTE ASNPC 'trait <FLAG.D:TYPE>'
- EXECUTE ASSERVER 'npc select <FLAG.D:NAME>'
- EXECUTE ASSERVER 'npc owner <PLAYER>'
- DISENGAGE