treelopper


Author: jstmemage
Created: 2014-01-02T10:36:59-0500
Edited: 2014-01-02T10:36:59-0500
Denizen Version: 0.9
Views: 6
Downloads: 842
Likes: 0


WGET
Description: This is a quest for gathering materials, It executes a listener to see if you chopped down wood in a specific region

treelopper1:
  type: assignment
  default constants:
    # The Type of Blocks to be Broken
    item: log
    # The Number of Blocks that need to be Broken.
    qty: 24
    # The amount of gold you get paid.
    reward: 15
    # Time before you can repeat the quest
    questrepeattime: 86400
    # Time before the listener stops
    questresettimeout: 86400
    
  actions:
    on assignment:
    - trigger name:click toggle:true
    - trigger name:chat toggle:true
    - trigger name:proximity toggle:true
    - execute as_op "npc look"
    - chat "You got it boss"
    
  interact scripts:
  - 10 treelopper1_script
  
"treelopper1_script":
  type: interact
  
  steps:
    '1':
      click trigger:
        script:
        - if "<player.flag[treelopper1]>" == "complete" run "script:treelopper1_rewardcheck"
          else if "<player.flag[treelopper1]>" == "claimed" chat "I don't need any help for <flag.p:treelopper1.expiration>."
          else if "<player.flag[treelopper1]>" == "started" chat "Come back when you are done."
          else run "script:treelopper1_presentquest"
          
    '2':
      chat trigger:
        'Yes':
          trigger: /Yes/, I'll get <cons:item>s for you.
          script:
          - engage
          - flag player "treelopper1:started" "duration:<cons:questresettimeout>"
          - listen block "id:treelopper1 Listener" type:break block:<cons:item> qty:<cons:qty> region:treetest "script:treelopper1_finished"
          - chat "Thankyou <player.name>, I'll be waiting for more <cons:item>s."
          - narrate "<red>Break <cons:qty> <cons:item>s."
          - disengage
          - zap "treelopper1_script" 1
        'No':
          trigger: /No/, I can't do that right now.
          script:
          - chat "That's too bad, I could really use more <cons:item>s."
          - zap "treelopper1_script" 1
        
      proximity trigger:
        exit:
          script:
          - zap "treelopper1_script" 1
          
'treelopper1_finished':
  type: task
  script:
  - flag player "treelopper1:complete"
  - narrate "<red>You have finished, return to <npc.name> to collect your reward."
          
'treelopper1_rewardcheck':
  type: task
  script:
  - if <player.inventory.contains[<cons:item>].qty[<cons:qty>]> run "script:treelopper1_reward"
    else chat "Now that you have <cons:item>s for me you need to bring them to me."
    
'treelopper1_reward':
  type: task
  script:
  - chat "This is perfect, exactly what I needed."
  - flag player "treelopper1:claimed" "duration:<cons:questrepeattime>"
  - take <cons:item> qty:<cons:qty>
  - narrate "<yellow>You have been paid <cons:reward> gold."
  - give money "qty:<cons:reward>"
  
'treelopper1_presentquest':
  type: task
  script:
  - chat "Hi there, my name is <npc.name>. I could really use help getting some <cons:item>s."
  - chat "Would you help me get <cons:qty> <cons:item>s for me? I'll pay you <cons:reward> gold."
  - narrate "<red>Yes <white>or <blue>No."
  - zap "treelopper1_script" 2 
 
 




Comments
No one has posted a comment! Post one below: