All my scripts thus far


Author: man_cub
Created: 2012-09-17T19:55:54-0400
Edited: 2012-09-17T19:55:54-0400
Denizen Version: 0.76
Views: 22
Downloads: 703
Likes: 1


WGET
Description: See title.

'Archer quest':
  Type: Interact
  Requirements:
    Mode: Any 2
    List:
    - GROUP Citizen
    - GROUP Donator
    - -FINISHED Archer quest
  Steps:
    1:
      Click Trigger:
        Script:
        - CHAT "To become a true §cArcher§f you need to prove you have what it takes. I'd say killing 100 or so Skeleton Archers should do."
        - WAIT 6
        - CHAT "But remember this, you can only follow one path. Choose wisely."
        - LISTEN KILL TYPE:ENTITY NAME:SKELETON QTY:100 'SCRIPT:Archer quest reward'
        - ZAP 2
    2:
      Click Trigger:
        Script:
        - CHAT "How many Skeletal Archers have you slain so far?"
    3:
      Click Trigger:
        Script:
        - CHAT "Well, well, well. Looks like we have ourselves someone who has...proven themselves worthy."
        - WAIT 5
        - NARRATE "You've become an §cArcher§f!"
        - EXECUTE ASSERVER 'manuadd <PLAYER> Archer'
        - EXECUTE ASSERVER 'hero admin class <PLAYER> Archer'
        - GIVE MONEY QTY:150
        - NARRATE "You've received 150 §egold§f!"
        - WAIT 3
        - CHAT "Congratulations, <PLAYER>. You now have access to the §aThieve's Guild§f downstairs."
        - WAIT 4
        - CHAT "You can use it to learn more about being an §cArcher§f as well as for special quests and items."
        - FINISH
        
'Archer quest reward':
  Type: Task
  Script:
  - NARRATE "You've killed 100 Skeletal Archers."
  - ZAP 'SCRIPT:Archer quest' 3
'Cactii quest':
  Type: Interact
  Requirements:
    Mode: None
  Steps:
    1:
      Click Trigger:
        Script:
        - CHAT "Excuse me, but could I get your help?"
        - WAIT 2
        - HINT (SHORT)
        
      Chat Trigger:
        1:
          Trigger: /Yes/, I'll help you.
          Script:
          - WAIT 2
          - CHAT "Thanks! I need 10 §bcactii§f for some medicine I'm brewing to sell. Could you help me? I'll pay you with the proceeds I get."
          - FINISH
        2:
          Trigger: /No/, I don't have time.
          Script:
          - WAIT 2
          - CHAT "Well ok. Thanks anyways."
'Cactus reward':
  Type: Interact
  Requirements:
    Mode: All
    List:
    - FINISHED Cactii quest
    - HOLDING 81 10
  Steps:
    1:
      Click Trigger:
        Script:
        - CHAT "Perfect! I'll be able to brew these up nicely! It's a well paying market."
        - TAKE ITEMINHAND QTY:10
        - CHAT 'Here, take this.'
        - GIVE MONEY QTY:45
        - NARRATE "You've received 45 §egold§f!"
        - COOLDOWN 'SCRIPT:Cactii quest' 64800
        - RESET FINISHED 'SCRIPT:Cactii quest'
'Cactus after':
  Type: Interact
  Requirements:
    Mode: None
  Steps:
    1:
      Click Trigger:
        Script:
        - CHAT "Where there's demand, those who meet it are often rewarded. Remember that."
'Ellyn talk':
  Type: Interact
  Requirements:
    Mode: None
  Steps:
    1:
      Click Trigger:
        Script:
        - CHAT "My husband, §5Evan§f, was traveling across the sea for business, but he hasn't returned yet!"
        - ZAP RANDOM: 3
    2:
      Click Trigger:
        Script:
        - CHAT "Please help me find my husband!"
        - ZAP RANDOM: 3
    3:
      Click Trigger:
        Script:
        - CHAT "Why isn't my husband home yet?"
        - ZAP RANDOM: 3
'Pumpkin':
  Type: Interact
  Requirements:
    Mode: None
  Steps:
    1:
      Click Trigger:
        Script:
        - CHAT "Howdy there, <PLAYER>! You need any pum'kins?"
        - HINT (SHORT)
        
      Chat Trigger:
        1:
          Trigger: /Yes/, I would like some §bpumpkins§f.
          Script:
          - WAIT 2
          - CHAT "Well I reckon I could sell ya a pum'kin er two, but I need to fix this here §bfence post§f. Bring me 6 of them §bsticks§f for sum pum'kins."
          - FINISH
        2:
          Trigger: /No/, I don't want any §bpumpkins§f.
          Script:
          - WAIT 2
          - CHAT "Oh. Well ya have a good day then."
'Pumpkin buy':
  Type: Interact
  Requirements:
    Mode: All
    List:
    - FINISHED Pumpkin
    - HOLDING 280 6
  Steps:
    1:
      Click Trigger:
        Script:
        - TAKE ITEMINHAND QTY:6
        - CHAT "Thank ya, <PLAYER>! Here's yer pum'kins!"
        - GIVE 86 QTY:1
        - CHAT "Ya'll come back now!"
        - NARRATE "You've received a §bPumpkin§f!"
 
 
          
'Gather pumpkins':
  Type: Interact
  Requirements:
    Mode: None
  Steps:
    1:
      Click Trigger:
        Script:
        - CHAT "Man, I'm sick of farming §bwheat§f. That's all I do. All day long. §bWheat§f. Every day."
        - WAIT 3
        - CHAT "You think you could bring me some §bpumpkins§f? I want to farm some more stuff. I'll give you what little I have."
'Pumpkins reward':
  Type: Interact
  Requirements:
    Mode: All
    List:
    - HOLDING 86
  Steps:
    1:
      Click Trigger:
        Script:
        - TAKE ITEMINHAND QTY:1
        - CHAT "Thanks a lot! This will really help me expand my farm."
        - GIVE MONEY QTY:1
        - NARRATE "You've received 1 §egold§f!"
'Gora bones':
  Type: Interact
  Requirements:
    Mode: None
  Steps:
    1:
      Click Trigger:
        Script:
        - CHAT "In order to finish developing this new spell I need some more supplies. I warn you, it will be dangerous!"
        - WAIT 3
        - CHAT "Bring me 5 §bbones§f from the skeletal archers of the night."
        - FINISH
'Gora bones reward':
  Type: Interact
  Requirements:
    Mode: All
    List:
    - FINISHED Gora bones
    - HOLDING 352 5
  Steps:
    1:
      Click Trigger:
        Script:
        - CHAT "This 'ought to do for now."
        - TAKE ITEMINHAND QTY:5
        - GIVE MONEY QTY:5
        - NARRATE "You've received 5 §egold§f!"
        - FINISH
'Gora zombie':
  Type: Interact
  Requirements:
    Mode: All
    List:
    - FINISHED Gora bones reward
  Steps:
    1:
      Click Trigger:
        Script:
        - CHAT "Next item I'll need is some §bRotten Flesh§f from those wretched zombies. Five of them should do."
        - FINISH
'Gora zombie reward':
  Type: Interact
  Requirements:
    Mode: All
    List:
    - FINISHED Gora zombie
    - HOLDING 367 5
  Steps:
    1:
      Click Trigger:
        Script:
        - CHAT "Ah! You have them! I hope you didn't have to do anything to dangerous to get these..."
        - TAKE ITEMINHAND QTY:5
        - GIVE MONEY QTY:5
        - NARRATE "You've received 5 §egold§f!"
        - FINISH
'Gora string':
  Type: Interact
  Requirements:
    Mode: All
    List:
    - FINISHED Gora zombie reward
  Steps:
    1:
      Click Trigger:
        Script:
        - CHAT "Now for the last item. I need §bstring§f from a spider for my spell. Do you think you could get 5 for me?"
        - FINISH
'Gora string reward':
  Type: Interact
  Requirements:
    Mode: All
    List:
    - FINISHED Gora string
    - HOLDING 287 5
  Steps:
    1:
      Click Trigger:
        Script:
        - CHAT "Here they are! With these I can finish my spell! Here, take this as a thank you."
        - TAKE ITEMINHAND QTY:5
        - GIVE MONEY QTY:5
        - NARRATE "You've received 5 §egold§f!"
        - WAIT 2
        - CHAT "Wait! Something's not right! It's backfiring!"
        - SPAWN ZOMBIE 1
        - SPAWN ZOMBIE 1
        - SPAWN ZOMBIE 1
        - CHAT "Help! Help me!"
        - FINISH
'Gora spell success':
  Type: Interact
  Requirements:
    Mode: All
    List:
    - FINISHED Gora string reward
  Steps:
    1:
      Click Trigger:
        Script:
        - CHAT "It worked! HAHAHA!"
        - STRIKE NODAMAGE
        - STRIKE NODAMAGE
        - STRIKE NODAMAGE
        - STRIKE NODAMAGE
        - STRIKE NODAMAGE
        - FINISH
'Gora change time':
  Type: Interact
  Requirements:
    Mode: All
    List:
    - FINISHED Gora spell success
    - MONEY 100
  Steps:
    1:
      Click Trigger:
        Script:
        - CHAT "You need a time or weather change? It'll be 100 §egold§f. What would you like? Day, night, sunny, rainy, or stormy?"
        - HINT
        
      Chat Trigger:
        1:
          Trigger: I would like it to be /day/.
          Script:
          - WAIT 2
          - CHAT "Day it is!"
          - TAKE MONEY QTY:100
          - NARRATE "You've lost 100 §egold§f."         
          - NARRATE "*Gora casts a mystical spell*"
          - EXECUTE ASNPC 'day'
          - ANNOUNCE "The time has been changed to day."
        
        2:
          Trigger: I would like it to be /night/.
          Script:
          - WAIT 2
          - CHAT "Be sure to carry torches! You'll need them in the darkness."
          - TAKE MONEY QTY:100
          - NARRATE "You've lost 100 §egold§f."
          - NARRATE "*Gora casts a mystical spell*"
          - EXECUTE ASNPC 'night'
          - ANNOUNCE "The time has been changed to night."
          
        3:
          Trigger: I would like it to be /sunny/.
          Script:
          - WAIT 2
          - CHAT "Who doesn't love the warmth of the sun?"
          - TAKE MONEY QTY:100
          - NARRATE "You've lost 100 §egold§f."  
          - NARRATE "*Gora casts a mystical spell*"
          - WEATHER SUN
          - ANNOUNCE "The weather has been changed to sunny."
          
        4:
          Trigger: I would like it to be /stormy/.
          Script:
          - WAIT 2
          - CHAT "The fiercest storm I can brew? Coming right up."
          - TAKE MONEY QTY:100
          - NARRATE "You've lost 100 §egold§f."  
          - NARRATE "*Gora casts a mystical spell*"
          - WEATHER STORM
          - ANNOUNCE "The weather has been changed to stormy."
        5:
          Trigger: I would like it to be /rainy/.
          Script:
          - WAIT 2
          - CHAT "A downpour? Well suit yourself..."
          - TAKE MONEY QTY:100
          - NARRATE "You've lost 100 §egold§f."
          - NARRATE "*Gora casts a mystical spell*"
          - WEATHER PRECIPITATION
          - ANNOUNCE "The weather has been changed to rainy."
'Gora no money':
  Type: Interact
  Requirements:
    Mode: All
    List:
    - FINISHED Gora spell success
  Steps:
    1:
      Click Trigger:
        Script:
        - CHAT "You don't have enough money for my services. Come back when you're a bit wealthier."
'Eugene escort':
  Type: Interact
  Requirements:
    Mode: None
  Steps:
    1:
      Click Trigger:
        Script:
        - ENGAGE
        - CHAT "Well hi there youngster. Oh, I remember when I was young."
        - LOOK BOOKMARK:Eugene7 DURATION:10
        - WAIT 6
        - CHAT "My friends and I used to spend time near the windmill every day."
        - WAIT 6
        - CHAT "Would you be willing to escort me to it one last time?"
        - WAIT 1
        - HINT (SHORT)

      Chat Trigger:
        1:
          Trigger: /Yes/, I'll escort you.
          Script:
          - WAIT 2
          - CHAT "Really? Thank you so much!"
          - WAIT 2
          - WALKTO BOOKMARK:Eugene0
          - CHAT "You know, §5Woodstock§f founded this town all by himself!"
          - WAIT 8
          - WALKTO BOOKMARK:Eugene1
          - CHAT "He came here with his family years ago. It's because of him that this town is even here."
          - WAIT 8
          - WALKTO BOOKMARK:Eugene2
          - CHAT "He's seen it all, the rise of the empire, the threat of Herobrine, and even the ancient city of Karlan."
          - WAIT 8
          - WALKTO BOOKMARK:Eugene3
          - CHAT "The rise of the empire, now that's a good tale."
          - WAIT 4
          - CHAT "The city of §aRedcross§f basically sprung up overnight. Their markets and trade routes soon covered the whole world."
          - WAIT 6
          - WALKTO BOOKMARK:Eugene4
          - CHAT "They practically run the whole land now, but they lead with honor and respect so no one much minds."
          - WAIT 8
          - WALKTO BOOKMARK:Eugene5
          - CHAT "As for §5Herobrine§f, well that's a tale that even I shudder to tell. I'll leave that to the priests at §aThe Ministry of Good News§f."
          - WAIT 8
          - WALKTO BOOKMARK:Eugene8
          - CHAT "Many new adventurers focus on the wrong things and end up losing themselves in the process."
          - WAIT 8
          - WALKTO BOOKMARK:Eugene9
          - CHAT "What makes a legendary adventurer is how he becomes one with the land he lives in, not how he uses it."
          - WAIT 8
          - WALKTO BOOKMARK:Eugene6
          - CHAT "It's about fusing all apsects of life together whether that be combat, farming, building, or leveling up."
          - WAIT 8
          - WALKTO BOOKMARK:Eugene10
          - CHAT "You listen here, sonny. Never forget to meet new people! The people of this land can help you out in ways you couldn't imagine."
          - WAIT 8
          - WALKTO BOOKMARK:Eugene11
          - CHAT "This is it! The last climb! Oh how I miss this."
          - WAIT 8
          - WALKTO BOOKMARK:Eugene12 I seem to recall that this mountain used to be smaller than this....WHEW!"
          - WAIT 8
          - WALKTO BOOKMARK:Eugene7
          - CHAT "Here we are! I'm not sure I could do that again! Isn't it beautiful up here? To the north is ***** and to the west is *****. Be sure to visit those cities!"
          - WAIT 8
          - CHAT "Well I suppose you deserve a little something for helping me."
          - GIVE MONEY QTY:10
          - NARRATE "You've received 10 §egold§f!"
          - TELEPORT DENIZEN BOOKMARK:EugeneTP
          - WAIT 120
          - DISENGAGE
          - COOLDOWN 'SCRIPT:Eugene escort' 64800
        2:
          Trigger: /No/, I'd rather not right now.
          Script:
          - CHAT "Maybe some other time."
          - DISENGAGE
'Guard help':
  Type: Interact
  Requirements:
    Mode: None
  Steps:
    1:
      Click Trigger:
        Script:
        - CHAT "Do you need help finding something?"
        - HINT (SHORT)
 
      Chat Trigger:
        1:
          Trigger: I'm looking for the §a/Market/§f.
          Script:
          - WAIT 2
          - CHAT "The §aMarket§f? You'll find that in the center of the city, just north of the main road."
 
        2:
          Trigger: I'm looking for the §a/Ministry/§f.
          Script:
          - WAIT 2
          - CHAT "You're seeking the §aMinistry of Good News§f? It's just north of the §aMarket§f."
 
        3:
          Trigger: I'm looking for the §a/Library/§f.
          Script:
          - WAIT 2
          - CHAT "A reader, are you?" The §aLibrary of Ashara§f is in the southeastern part of the city."
          
        4:
          Trigger: I'm looking for the §a/Catacombs/§f.
          Script:
          - WAIT 2
          - CHAT "Such a dangerous place. You'll find §aThe Catacombs§f just south of the §aLibrary of Ashara§f."
          
        5:
          Trigger: I'm looking for the §a/Inn/§f.
          Script:
          - WAIT 2
          - CHAT "You want the §aTraveler's Tomb§f. It's the coziest little inn around."
          
        6:
          Trigger: I'm looking for the §a/Castle/§f.
          Script:
          - WAIT 2
          - CHAT "That one shouldn't be hard to miss. Go to the most western point in the town."
          
        7:
          Trigger: I'm looking for the §a/Thieve's Guild/§f.
          Script:
          - WAIT 2
          - CHAT "Ha! You better watch yourself around here."
          - WAIT 2
          - CHAT 2 "Those in the §aTheieve's Guild§f cause more trouble than we can handle. Only members know where it is."
          
        8:
          Trigger: I'm looking for the §a/Dragons/§f.
          Script:
          - WAIT 2
          - CHAT "No finer, or quicker, way to travel than by dragon. The §aDragon Travel Station§f is right next to the inn."
          
        9:
          Trigger: I'm looking for the §a/Bank/§f.
          Script:
          - WAIT 2
          - CHAT "Looking for financial advice? The §aBank§f is just north of the §aDragon Travel Station§f."
          
        10:
          Trigger: I'm looking for the §a/Blacksmith/§f.
          Script:
          - WAIT 2
          - CHAT "Need repairs? The §aBlacksmith§f is just west of the §aMarket§f."
        11:
          Trigger: /No/, I don't need any help.
          Script:
          - WAIT 2
          - CHAT "Suit yourself. Stay sharp."
'Ground guard wander':
  Type: Activity
  Requirements:
    Mode: None
  Activities:
    List:
    - 1 WANDER DELAY:10 RADIUS:24 SPEED:0.5 FILTER:GRASS,GRAVEL,
'Guard chat':
  Type: Interact
  Requirements:
    Mode: None
  Steps:
    1:
      Click Trigger:
        Script:
        - CHAT "Can't you see we're busy?"
        - ZAP RANDOM:4
    2:
      Click Trigger:
        Script:
        - CHAT "This job is no laughing matter."
        - ZAP RANDOM:4
    3:
      Click Trigger:
        Script:
        - CHAT "Do you want to remain safe? Then stop talking to me."
        - ZAP RANDOM:4
    4:
      Click Trigger:
        Script:
        - CHAT "Guarding the town requires complete focus."
        - ZAP RANDOM:4
'Jail':
  Type: Interact
  Requirements:
    Mode: None
  Steps:
    1:
      Damage Trigger:
        Script:
        - CHAT "You better watch it!"
        - ZAP 2
    2:
      Damage Trigger:
        Script:
        - CHAT "Stop it, troublemaker, or else!"
        - ZAP 3
    3:
      Damage Trigger:
        Script:
        - CHAT "That's it! To the cells with you!"
        - EXECUTE ASSERVER 'tjail <PLAYER> jail1 5m'
        - NARRATE 'You have been jailed for your aggression! You must serve your time (5m).'  
        - ZAP 1
'Johnson talk':
  Type: Interact
  Requirements:
    Mode: None
  Steps:
    1:
      Click Trigger:
        Script:
        - CHAT "My dad has been mayor of this town since before I was even born."
        - ZAP RANDOM:3
    2:
      Click Trigger:
        Script:
        - CHAT "Do you ever go hunting? I love hunting."
        - ZAP RANDOM:3
    3:
      Click Trigger:
        Script:
        - CHAT "If you're going to be leaving soon, I recommend visiting Ashara."
        - ZAP RANDOM:3
        
'Tasha talk':
  Type: Interact
  Requirements:
    Mode: None
  Steps:
    1:
      Click Trigger:
        Script:
        - CHAT "Hello! How are you?"
        - ZAP RANDOM:3
    2:
      Click Trigger:
        Script:
        - CHAT "My mom wants me to help her make a pie later, but I think she needs more apples first."
        - ZAP RANDOM:3
    3:
      Click Trigger:
        Script:
        - CHAT "One day I wanna leave this town and move north. I've always dreamt of owning my own flower shop!"
        - ZAP RANDOM:3
'Jack the lumberjack':
  Type: Interact
  Requirements:
    Mode: None
  Steps:
    1:
      Click Trigger:
        Script:
        - CHAT "Been a good year for the lumber industry."
        - ZAP RANDOM:4
    2:
      Click Trigger:
        Script:
        - CHAT "I hear §5Woodstock§f, the mayor, is looking for some help."
        - ZAP RANDOM:4
    3:
      Click Trigger:
        Script:
        - CHAT "We only have §bOak§f and §bBirch§f trees in our forest, but §bPine§f is my favorite."
        - ZAP RANDOM:4
    4:
      Click Trigger:
        Script:
        - CHAT "My axe can be used for multiple things. It works well with cutting wood for slicing zombies."
        - ZAP RANDOM:4
'Ingredients for pie':
  Type: Interact
  Requirements:
    Mode: None
  Steps:
    1:
      Click Trigger:
        Script:
        - CHAT "I was thinking about making a pie...but I'm all out of §bapples§f. I could use about 5."
        - FINISH
'Pie reward':
  Type: Interact
  Requirements:
    Mode: All
    List:
    - FINISHED Ingredients for pie
    - HOLDING 260 5
  Steps:
    1:
      Click Trigger:
        Script:
        - CHAT 'These are a good size. Thanks!'
        - TAKE ITEMINHAND QTY:5
        - CHAT 'Here, take this.'
        - GIVE MONEY QTY:5
        - NARRATE "You've received 5 §egold§f!"
        - COOLDOWN 'SCRIPT:Ingredients for pie' 64800
        - RESET FINISHED 'SCRIPT:Ingredients for pie'
'Pie thanks':
  Type: Interact
  Requirements:
    Mode: None
  Steps:
    1:
      Click Trigger:
        Script:
        - CHAT "*sniff* *sniff* Smells good, doesn't it?"
'Message to ashara':
  Type: Interact
  Requirements:
    Mode: All
    List:
    - -FINISHED Message to ashara
    - -FINISHED Message to ashara reward
  Steps:
    1:
      Click Trigger:
        Script:
        - CHAT "You there! I need you to do me a favor."
        - WAIT 2
        - CHAT "Our messenger has perished out here. Can you take this message to §5King Omran§f in Ashara for me?"
        - HINT (SHORT)
        
      Chat Trigger:
        1:
          Trigger: /Yes/, I will take it to him for you.
          Script:
          - CHAT "Thanks, soldier. Good luck out there."
          - GIVE 339 QTY:1
          - FINISH
          
        2:
          Trigger: /No/, I don't have time. Sorry.
          Script:
          - CHAT "That's a real shame. This message needs to get to him."
          
'Message to ashara reward':
  Type: Interact
  Requirements:
    Mode: All
    List:
    - FINISH Message to ashara
    - HOLDING 339 1
  Steps:
    1:
      Click Trigger:
        Script:
        - CHAT "Hmm? What's this?"
        - TAKE 339 QTY:1
        - WAIT 1
        - CHAT "............."
        - WAIT 3
        - CHAT "I see."
        - WAIT 2
        - CHAT "The horde has gotten worse. There must be some reason this is happening."
        - WAIT 2
        - CHAT "Go see my advisor, §5General Ubayy§f. Take him this message."
        - GIVE 339 QTY:1
        - GIVE MONEY QTY:20
        - NARRATE "You've received 20 §egold§f."
        - FINISH
        
'Ubayy troops':
  Type: Interact
  Requirements:
    Mode: All
    List:
    - FINISH Message to ashara reward
    - HOLDING 339 1
  Steps:
    1:
      Click Trigger:
        Script:
        - TAKE 339 QTY:1
        - CHAT "This message says §5Commander Al'alim§f needs more troops! We'll have to scrape together what we can, but we should be able to help."
        - WAIT 7
        - CHAT "There is, however, the more pressing manner of the horde."
        - WAIT 3
        - CHAT "To gain a better understanding of just how strong it is, I'd like for you to enter §aThe Catacombs§f."
        - WAIT 5
        - CHAT "There have been rumors of the dead walking around. If this is true, then §5Salim§f will have also returned."
        - WAIT 6
        - CHAT "§5Salim§f was a butcher, but also a murder. When he was caught he was put to death."
        - WAIT 4
        - CHAT "I would like for you to go kill him for me. The reward will be good."
        - FINISH
'Rowand leather':
  Type: Interact
  Requirements:
    Mode: None
  Steps:
    1:
      Click Trigger:
        Script:
        - CHAT "I don't mean to brag but I'm quite the leatherwork. Bring me some §bleather§f and I'll show you. Twelve §bleather§f would suffice."
        - FINISH
'Rowand leather reward':
  Type: Interact
  Requirements:
    Mode: All
    List:
    - FINISHED Rowand leather
    - HOLDING 334 12
  Steps:
    1:
      Click Trigger:
        Script:
        - CHAT "Very good! Now if you'll just give me a second or two..."
        - TAKE ITEMINHAND QTY:12
        - WAIT 5
        - CHAT "There we are! All finished!"
        - GIVE 299 QTY:1
        - GIVE 300 QTY:1
        - NARRATE "You've received a §bLeather Chestplate§f and §bLeather Leggings§f!"
'Save Evan':
  Type: Interact
  Requirements:
    Mode: None
  Steps:
    1:
      Click Trigger:
        Script:
        - CHAT 'You have to help me! My ship is sinking!'
        - ZAP RANDOM:3
    2:
      Click Trigger:
        Script:
        - CHAT 'My wife...oh, my poor wife! She must be worried sick!'
        - ZAP RANDOM:3
    3:
      Click Trigger:
        Script:
        - CHAT "Please! Bring me a §bwooden boat§f so I can get to safety!"
        - ZAP RANDOM:3
'Evan Safe':
  Type: Interact
  Requirements:
    Mode: All
    List:
    - HOLDING 333
  Steps:
    1:
      Click Trigger:
        Script:
        - CHAT 'Thank you so much! Oh, thank you! Here! Take this!'
        - TAKE ITEMINHAND QTY:1
        - GIVE MONEY QTY:10
        - NARRATE "You've received 10 §egold§f!"
        - FINISH
'Evan Thanks':
  Type: Interact
  Requirements:
    Mode: All
    List:
    - FINISHED Evan Safe
  Steps:
    1:
       Click Trigger:
         Script:
         - CHAT 'Thanks again for the help! I need to get home and see my wife!'
'Squire heal':
  Type: Interact
  Requirements:
    Mode: All
    List:
    - MONEY 30
  Steps:
    1:
      Click Trigger:
        Script:
        - CHAT "Are you in need of healing?"
        - WAIT 1
        - CHAT "It'll be 30 §egold§f. The §aMinistry of Good News§f needs funding too."
        - WAIT 1
        - HINT (SHORT)
      
      Chat Trigger:
        1:
          Trigger: "/Yes/, I need healing."
          Script:
          - WAIT 2
          - CHAT "Very well. Steve's blessing be on you."
          - TAKE MONEY QTY:30
          - NARRATE "You've lost 30 §egold§f."
          - HEAL
          - FEED
          - NARRATE "You have been fed and healed!"
        
        2:
          Trigger: "/No/, I don't need any healing."
          Script:
          - WAIT 2
          - CHAT "Be safe. Steve watches over you."
        
'Trading Post Peter':
  Type: Interact
  Requirements:
    Mode: None
  Steps:
    1:
      Proximity Trigger:
        Script:
        - CHAT 'Welcome to the §aTrading Post§f! Take a look around and let me know if you want something!'
      Click Trigger:
        Script:
          - CHAT 'What can I get for ya?'
'Warrior quest':
  Type: Interact
  Requirements:
    Mode: Any 2
    List:
    - GROUP Citizen
    - GROUP Donator
    - -FINISHED Warrior quest
  Steps:
    1:
      Click Trigger:
        Script:
        - CHAT "If you wish to follow the path of the §9Warrior§f, know that it won't be an easy one. You must prove yourself worthy by killing 100 Zombies."
        - WAIT 6
        - CHAT "But remember this, you can only follow one path. Choose wisely."
        - LISTEN KILL TYPE:ENTITY NAME:ZOMBIE QTY:100 'SCRIPT:Warrior quest reward'
        - ZAP 2
    2:
      Click Trigger:
        Script:
        - CHAT "How many Zombies have you cut down with your blade?"
    3:
      Click Trigger:
        Script:
        - CHAT "You've shown yourself approved. You have the heart of a true fighter. Serve our land with honor."
        - WAIT 5
        - NARRATE "You've become a §9Warrior§f!"
        - EXECUTE ASSERVER 'manuadd <PLAYER> Warrior'
        - GIVE MONEY QTY:150
        - NARRATE "You've received 150 §egold§f!"
        - WAIT 3
        - CHAT "Congratulations, <PLAYER>. You now have access to the §aBarracks§f downstairs."
        - WAIT 4
        - CHAT "You can use it to learn more about being a §cWarrior§f as well as for special quests and items."
        - FINISH
        
'Warrior quest reward':
  Type: Task
  Script:
  - NARRATE "You've killed 100 Zombies."
  - ZAP 'SCRIPT:Warrior quest' 3
'Woodstock lore':
  Type: Interact
  Requirements:
    Mode: None
  Steps:
    1:
      Click Trigger:
        Script:
        - CHAT "Hey! You must be the one all the towns people are talking about! This land is in grave peril without your help."
        - WAIT 4
        - CHAT "Go speak to §5Father Reoul§f in the §aMinistry of Good News§f. Then come back here once you understand what it is we're looking at."
        - FINISH
        
'Father Reoul talk':
  Type: Interact
  Requirements:
    Mode: None
  Steps:
    1:
      Click Trigger:
        Script:
        - CHAT "Blessings of Steve be upon you."
        
'Father Reoul lore':
  Type: Interact
  Requirements:
    Mode: All
    List:
    - FINISHED Woodstock lore
  Steps:
    1:
      Click Trigger:
        Script:
        - CHAT "Good day traveler. Would you like to hear the lore of our land?"
        - HINT (SHORT)
      
      Chat Trigger:
        1:
          Trigger: /Yes/, tell me about it.
          Script:
          - WAIT 1
          - CHAT "Years ago evil ruled this land."
          - WAIT 3
          - CHAT "That evil was led by a being of absolute terror and horror. His name was §5Herobrine§f."
          - WAIT 4
          - CHAT "§5Herobrine§f destroyed and killed everything in his path that opposed him. No one even dared to stand up to him."
          - WAIT 5
          - CHAT "But there was one man, Steve, who was brave enough to stand up to §5Herobrine§f."
          - WAIT 4
          - CHAT "Some say his bravery alone caused him to reach a sort of enlightened state that allowed him to defeat §5Herobrine§f."
          - WAIT 5
          - CHAT "One thing is for sure, something happened to him. When he went into battle he wielded powers beyond belief."
          - WAIT 5
          - CHAT "He single handedly defeated §5Herobrine§f and banished he and his minions to the Nether."
          - WAIT 4
          - CHAT "It was said that Steve also perished in the battle, because no one ever saw him again. Some saw he reached a higher state of being."
          - WAIT 5
          - CHAT "We at the §aMinistry of Good News§f respect and honor Steve's greatness. He continues to bless us to this day."
          - FINISH
        2:
          Trigger: /No/, I don't want to hear about it right now.
          Script:
          - WAIT 1
          - CHAT "Blessings of Steve be upon you, <PLAYER>."
          
'Woodstock creeper':
  Type: Interact
  Requirements:
    Mode: All
    List:
    - FINISHED Father Reoul lore
  Steps:
    1:
      Click Trigger:
        Script:
        - CHAT "If you haven't already noticed, §5Herobrine's§f minions have begun to return. But the question remains: to what degree is his power returning?"
        - WAIT 6
        - CHAT "I'd like for you to bring me 5 §bgunpowder§f, the internal resource of §5Herobrine's§f top minions, the creepers."
        - WAIT 5
        - CHAT "Don't worry. I'll pay you for doing this for me. Once you return we'll talk about what can be done against this."
        - FINISH
 
'Woodstock reward':
  Type: Interact
  Requirements:
    Mode: All
    List:
    - FINISHED Woodstock creeper
    - HOLDING 289 5
  Steps:
    1:
      Click Trigger:
        Script:
        - TAKE ITEMINHAND QTY:5
        - CHAT "You have them. Then this is worse than I feared. §5Herobrine§f is gaining strength and this is no longer in my control."
        - WAIT 5
        - CHAT "There are those who can make you stronger. Much stronger. And you'll need this to defeat §5Herobrine§f."
        - WAIT 5
        - CHAT "To the north is §aRedcross§f. There you'll find §5Mages§f, §9Warriors§f, and §2Clerics§f who can make you stronger. To the west you'll find §aAshara§f. The best §7Rogues§f and §cArchers§f in the land reside there."
        - WAIT 8
        - CHAT "You'll need to pick one and devote your skills to that class. Hopefully the things you learn there can save us. Take care."
        - GIVE MONEY QTY:25
        - NARRATE "You've received 25 §egold§f."
        - FINISH
 
'Woodstock after':
  Type: Interact
  Requirements:
    Mode: All
    List:
    - FINISHED Woodstock reward
  Steps:
    1:
      Click Trigger:
        Script:
        - CHAT "Good luck, <PLAYER>."




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