# # # This is my script I run on the guards for my servers spawn city welcoming players to the city # if they are not bearing a weapon. # This Script is supposed to be placed on a Sentry type NPC # Author [email protected] # Creation Date 6/10/2013 # Version Denizen 0.8.8 # "PeaceKeeper": type: assignment default constants: # Name of the Town used for NPC text option. town: Havengard # List of all weapon ID numbers used in the script for guard recognition weapons: 267|268|272|276|283|271|275|258|279|286|261 interact scripts: - 10 Peace Keeper actions: on assignment: # These are the basic triggers used in most NPC's. - trigger name:chat toggle:true - trigger name:click toggle:true - trigger name:proximity toggle:true "Peace Keeper": type: interact steps: # This step is a Jumping off point for ways the NPC interacts with you. By placing different types of triggers # inside of the steps it can be a way to make One character more varried. '1': proximity trigger: entry: script: # When a player enters the Proximity Range it will fire a script located lower down. - runtask "script:welcome check" click trigger: script: - random 4 - chat "Good Day <player.name>." - chat "Hello." - chat "Is everything alright?" - chat "<player.name> can I help you? # # # This is the start of the task script section for the weapons check. # # "welcome check": type: task script: # In this section the NPC uses the constant list of weapons to identify if a player is armed and then runs another set of scripts containing a warning. - if <cons:weapons> contains <player.item_in_hand.id> runtask "script:warning" else runtask "script:welcome" # # Here is the welcome that you would recieve if you do not have a weapon when approaching the NPC. # "welcome": type: task script: - random 5 - chat "Welcome to <cons:town> <player.name>." - chat "<cons:town> welcomes you <player.name>." - chat "<cons:town> is a peaceful place, please keep it that way." - chat "<player.name> are you enjoying <cons:town>?" - chat "Welcome <player.name>." # # This is the alternate welcome you recieve if you put away a weapon that was held when approached # "thank": type: task script: - random 3 - chat "Thank you and Welcome to <cons:town>." - chat "<cons:town> thanks you for your compliance." - chat "I appreciate your honor <player.name>." # # This script is the start of the warning you get for having a weapon. # "warning": type: task script: - chat "<player.name> be warned, <cons:town> does not allow weapons in the streets." - wait 1 - chat "You have 5 seconds to put it away." - runtask "script:5" "5": type: task script: - chat "5" - wait 1 - if <cons:weapons> contains <player.item_in_hand.id> runtask "script:4" else runtask "script:thank" "4": type: task script: - chat "4" - wait 1 - if <cons:weapons> contains <player.item_in_hand.id> runtask "script:3" else runtask "script:thank" "3": type: task script: - chat "3" - wait 1 - if <cons:weapons> contains <player.item_in_hand.id> runtask "script:2" else runtask "script:thank" "2": type: task script: - chat "2" - wait 1 - if <cons:weapons> contains <player.item_in_hand.id> runtask "script:1" else runtask "script:thank" "1": type: task script: - chat "1" - wait 1 - if <cons:weapons> contains <player.item_in_hand.id> runtask "script:0" else runtask "script:thank" "0": type: task script: - chat "Have at thee!" - attack
I would like to Thank Mythanical for his awesome scripts, they enabled me to write this one.
Hey so i set this using /npc create PeaceKeeper --trait Denizen. Then /npc assign --set Peackeeper. and it worked but the skin would not change from steve. So i fiddled a bit tried reloading scripts and i got the skin to change however i could not assign Peacekeeper script to make him into the guard. So i reloaded the script completly by redownloading it and now the skin wont change again. Any sugestions.. Thanks
jstmemage, no problem man, glad it was of use!
auron117 - the NPC name determines the skin of the NPC. So, if you created an NPC and gave it your name, it'll retrieve the same skin you've currently got. If you use my name, it'll have my skin and so on. Go to "mcskinsearch.com", sort from Old to New, and find a good skin and name combination you like and use that. To get this to work, create the NPC with "/npc create Peacekeeper". Then type in "/npc assign --set "PeaceKeeper"". That should be all there is to it.
On mcskinsearch.com, click the button at the bottom to go to the last page and work your way forward. Go for oldest first because those are least likely to change. Names are CASE SENSITIVE.