newtravel1


Author: jstmemage
Created: 2014-01-02T10:31:10-0500
Edited: 2014-01-02T10:31:10-0500
Denizen Version: 0.9
Views: 7
Downloads: 808
Likes: 0


WGET
Description: This is a Travel Listener quest where the NPC asks you to check on their family for them. In the original version of the script a second Plugin called CompassEx was used but it turns out Denizen has compass support so the formatting for compass locations needs to change.

'newtravel1':
  type: assignment
  
  default constants:
    # Time until quest can be repeated.
    questrepeatlockout: 60
    # Time until the quest restarts.
    questresettimeout: 86400
    # First location to travel to.
    location1: 39,65,-123,bigcity
    # Compass locations need spaces. Sorry.
    compass1: 39 65 -123
    # Second location, scripted as the quest givers location.
    location2: 73,63,194,bigcity
    # Stupid Compass.
    compass2: 73 63 194
    # Reward Amount for the quest
    reward: 50
 

  actions:
    on assignment:
    - trigger name:chat toggle:true
    - trigger name:click toggle:true
    - trigger name:proximity toggle:true
      
  interact scripts:
  - 10 newtravel1_script
  
newtravel1_script:
  type: interact
  
  steps:
    '1':
      click trigger:
        script:
        - if "<player.flag[newtravel1]>" == "complete" run "script:newtravel1_reward"
          else if "<player.flag[newtravel1]>" == "claimed" chat "I don't need any help for <flag.p:newtravel1.expiration>."
          else if "<player.flag[newtravel1]>" == "started" chat "Come back when you are done."
          else run "script:newtravel1_presentquest"
          
    '2':
      chat trigger:
        'Yes':
          trigger: /Yes/, I'll go there for you.
          script:
          - engage
          - flag player "newtravel1:started" "duration:<cons:questresettimeout>"
          - listen travel "id:newtravel1a Listener" type:tolocation location:<cons:location1> radius:10 "script:newtravel1_arrived1"
          - narrate "Travel to <red><cons:location1>"
          - chat "Thanks <player.name>.  I owe you my life."
          - chat "Take this compass, it points the way."
          - give compass
          - execute as_op "compass <cons:compass1>"
          - disengage
        'No':
          trigger: /No/, I can't do that right now.
          script:
          - chat "That's a shame, it's so hard not knowing."
        
      proximity trigger:
        exit:
          script:
          - zap "newtravel1_script" 1
          
    '3':
      chat trigger:
        'Yes':
          trigger: /Yes/, they are alive and well.
          script:
          - chat "Thank God! I was so worried!"
          - run "script:newtravel1_complete"
          - zap "newtravel1_script" 1
        
        'No':
          trigger: /No/, they were all dead...
          script:
          - chat "NOOOOOOO!"
          - execute as_server "playsound mob.ghast.scream <player.name>"
          - run "script:newtravel1_complete"
          - zap "newtravel1_script" 1
          
newtravel1_presentquest:
  type: task
  script:
  - chat "Hi <player.name> I need someone to go to find out if my family is still alive."
  - chat "I'm not strong enough to survive out there at night, can you check on my family and let me know if they are ok?"
  - narrate "<red>Yes <white>or <blue>No"
  - zap "newtravel1_script" 2
  
newtravel1_arrived1:
  type: task
  script:
  - narrate "<red>You have arrived"
  - narrate "Check on <npc.name>'s family and return to <npc.name>."
  - listen travel "id:newtravel1b Listener" type:tolocation location:<cons:location2> radius:10 "script:newtravel1_arrived2"
  - execute as_op "compass <cons:compass2>"
  
newtravel1_arrived2:
  type: task
  script:
  - narrate "<red>You have arrived"
  - flag player "newtravel1:complete" 
  
newtravel1_reward:
  type: task
  script:
  - chat "Are they ok?"
  - narrate "<red>Yes <white>or <blue>No"
  - zap "newtravel1_script" 3
  
newtravel1_complete:
  type: task
  script:
  - chat "Thankyou for checking for me."
  - narrate "<red> You have been paid <cons:reward> gold."
  - give money "qty:<cons:reward>"
  - execute as_op "compass reset"
  - flag player "newtravel1:claimed" "duration:<cons:questrepeatlockout>"
 
 
 




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