pokeybutton: type: world events: on player right clicks player: - if <player.item_in_hand> != i@air queue clear - if <player.flag[pokeybutton_cooldown]> queue clear - flag player pokeybutton_cooldown duration:1s - narrate player:<context.entity> "<^player.name.display><&b><&o> pokes you." - playeffect <context.entity.location> effect:witch_magic qty:50 offset:2 - playsound <context.entity.location> sound:hurt - playsound <context.entity.location> sound:successful_hit - announce to_console "<&6>Denizen<&co> <&7><player.name> pokes <context.entity.asplayer.name>"
Is there an extended version of this with a purpose?
@Pigman168: Nope!
Lovin it already.