'Blind': type: world events: on walked over Blind: - if !<flag.player[cooldown]> run BlindAction queue else queue clear 'BlindAction': type: task script: - ^if <flag.player[cooldown]> queue clear - flag cooldown duration:30s - cast blindness duration:15 power:1 - playsound location:<player.location> sound:BREATH volume:1 pitch:1 - narrate "<&c><&l>You have become very afraid.."
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